Countdown to MVC3: Spider-Man the Video Game
In lieu of the impending release of Marvel vs Capcom 3 in a few months I'm going to be doing a series of reviews of some underrated, time forgotten Marvel based video games.
Today:
Spider-Man the Video Game
In 1990 Marvel decided it was time to have another video game based on its properties be made. They partnered with Sega which was putting out most of the cooler arcade games of the moment and released the very simply titled Spider-Man the Video Game, or just Spider-Man.
Its like including Reed Richards and Hank Pym in a game about Ghost Rider. They make very little sense.
Imagine you are a 12 or 13 year old kid on a stingy allowance and maybe some lawn mowing cash or paper route dough, you walk into the Arcade and see this glorious Spider-man game. You move close to it and prepare to insert your hard earned quarters in the machine. The quarter clinks as it makes its way through the mechanism and you eagerly press start. You are presented with the hero select screen. Pick any of the four, and start your adventure.
The game is fairly unique amongst arcade games in that it features two different gameplay styles merged fairly nicely. You play the standard up close beat them up style game like Double Dragon or Final Fight, but across the different levels the gameplay will change to platforming style similar to most of the Super Mario games.
You start of in the beat-them-up game play style and move to the right. You chase after Scorpion who has stolen the Mystic Power Stone fighting goons in the same spandex outfits but in different colors. The blue goons are the easy goons. from there you get green goons, red goons, purple goons etc... Each with an increase in difficulty and health bar and for some even a weapon. Yes the harder goons get equipped with electric batons which they swing at you trying to electrocute you. There's also the token fat gang member goon. Looking like an overweight Mr. T and also increasing in difficulty and varying colors of the same basic outfit.
In beat-them-up mode each hero has an attack button and a jump button.
The attack button produces a combo of punches and kicks as you continue to press it.
Pressing both at the same time produces the special ability. Spider-Man shoots a big web blast which damages the opponent. Hawkeye shoots out arrows obviously. Black Cat swings around her grappling claw, and Namor shoots lighting from his hands.
The game then changes to its platforming style by zooming out of the action. This is pretty cool, as it means no loading screens, and no waiting times.
You proceed through the platforms, jumping and climbing. Until you pass a big picture of Namor on a tower and engage Venom once again.
The game will zoom back in again and into the beat-em-up mode. Clobber a few more goons, an move right to meet up with the Kingpin and an unconscious Venom lying on the floor.
The game progresses pretty much like that, alternating between beat-them-up and platforming through out the various levels which encompass such varying Marvel locales as: A Zepellin, The Kingpin's Office building, Latveria and Dr. Doom's Castle.
The game is very colorful, controls are very responsive, and you get to fight a myriad of Spidey's villains. Green Goblin, on his glider no less, Sandman, the Lizard, Doc Ock, Elektro and Venom of course amongst others.
But that's not why this game gets to be reviewed here, no, the reason I chose this game is because its the cheapest arcade game ever produced. Not cheap like low cost, cheap like it swindles, cons, and extorts you out of your allowance.
Let me explain.
Arcade games are designed to get you to keep putting quarters in them to continue playing but this one stoops to lows that have never been seen before or since. The game's deviousness revolves around the characters health or life as the game calls it. Unlike other games where you have a set amount of health, this one bases the amount of health on the amount of quarters you put in it. More quarters means more health. Instead of a health bar though, you get a number. Around 100 health points per quarter. That in and of itself isn't so bad but the game was really designed to rob you of every last coin.
As with all games damage reduces your health, and although there are quite a few health pickups through the game they never seem to be enough; Why? Because the power abilities of your characters, the web, the arrows, the lighting etc... also consume health when you use them.
So trying to dispatch an enemy quickly by using powers may actually cost more health, than trading punches with them. Using powers costs health seriously who though that was clever?
Ah but that's not all, the scrolling screens are also a health hazard. If you fall out of view in the platforming sections, or aren't fast enough in climbing up the game will deduct health and bounce you up into view.
So, damage, powers and falling, that makes 3 things using up your precious health which can basically only be replenished by putting more money into the machine, but that's still not all.
Not only do you loose health through damage, and usage of powers, and the scrolling screens; you also loose health through time. Yes, even if you stand still, and are not getting punched or kicked or using your powers, your health depletes over time. And its not a slow depletion either, it goes through a quarter's health in under a minute.
So here you are playing a game that not only wants your money, its going to do every dirty trick it knows how to do to get it. Trying to get through the whole game will require at least 10 dollars if you're good, which for a young 12 year old kid of the early 90's on a skimpy allowance is just beyond imagination.
In the end the game is fun and quite entertaining. Its not all that long either, but when you are pumping quarters into it nonstop it seems like it goes on forever.
This game is one that you may want to play at least once. However, unless you have an arcade near you that may still have 20 year old games, your best bet is to find a ROM somewhere and play it on an emulator. Its much more enjoyable when you don't have to worry about coins.
Well that's it for now, but stay tuned for next time when I'll be taking a look at the game that started the entire Marvel versus Capcom series of games.
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