Countdown to MVC3: Marvel Super Heroes: War of the Gems
Sorry for the delay, the holidays, and the moving to a new apartment kind of got in the way, but now here is the next chapter in my video game review countdown to MVC3
In lieu of the impending release of Marvel vs Capcom 3 in a few months I'm doing an ongoing series of reviews of some underrated, time forgotten Marvel based video games.
Today:
Marvel Super Heroes: War of the Gems
With the success of X-Men: Children of the Atom, Marvel requested a follow up game, Marvel Super Heroes which was released in Arcades in 1995. However Marvel surely wanted something for the home console market that was being fought over by Sony's Playstation and Nintendo's Super Nintendo. Unable to port their successful fighting games to the Super Nintendo Entertainment System like they did to the PS, Capcom developed a completely different game titled somewhat similarly to the current arcade fighter. Use the fame of one to market the other even if they are unrelated in everything but the characters, smart huh?.
Marvel Super Heroes: War of the Gems follows, albeit quite loosely, the 6 issue Marvel story arc of The Infinity Gauntlet. In the game, Captain America, Iron-Man, Hulk (The Professor persona), Spider-Man and Wolverine are tasked by Adam Warlock to stop Thanos from using the Gems of the infinity gauntlet, (a big golden glove with 6 colored stones embedded onto it that grant unlimited power to the wearer) to conquer the galaxy.
Once you select a location and a hero, the game is pretty much a side scrolling beat-them up platformer. If your hero dies during a level, he can only be revived by one of the special items of which will talk about a little further down.
The first set of available locations are: Boston Aquarium, The Amazon, The Arctic, and Dr.Doom's Castle. After completing those, a new set becomes available: SpaceShip, Asteroid Belt, Egypt and Mt. Vesuvius. After clearing those you get access to Thanos' Fortress.
The levels are typical platforming beat them ups. You move a few feet, and encounter enemies to fight. Traverse some platforms and kill more enemies etc... Its not ground braking, but offers some interesting twists. Certain levels offer forks in the path. Depending on which hero you are controlling you may be forced down one path instead of an alternate path for another hero.
You know they are evil, 'cause they're covered in spikes.
Engine wise, this game follows in the footsteps of another SNES Marvel game. X-Men: Mutant Apocalypse. Control Scheme and graphics are petty similar, game play is identical, and even certain sprites are taken from XMMA, namely Wolverine. Sprite recycling? Now where have I heard of that before.
Overall its an entertaining game for the SNES that delivers some fun without being overly complicated or long as some of the games of this genre tended to be. Though later stages can be quite challenging. The game has some replay value, in that you'll want to go back to cleared areas with different heroes to explore other paths that may be inaccessible to some.
If you can find one be sure to check it out, its a nice little "Gem" of the 90's that not many people care for though.
Next time, we'll be taking a look at an arcade Classic, and one of the few that's actually easy to come by now that's been released on Xbox Live Market Place and Play Station Network.
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